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Pressure sensitivity has worked perfectly. As of this message i've experienced absolutely NO issues EVER in The GIMP. So i did further testing and used a great open source application "The GIMP 2.6" as a metric for comparison. I've used my tablet for several hours worth of drawing now and both it and CS4 have performed flawlessly. Knowing this i did an experiment where i moved my mouse somewhere it couldn't be moved and started up CS4. However i experimented and took it one step further, after launching CS4 w/ your tablets pen, if you move your mouse at ANY time, CS4 frustratingly demonstrates the above mentioned issues (including the odd "appearing\dissappearing" of the caution triangles in the brush properties). This is exactly the root cause of the issue. Well as someone else pointed out breifly if you start up CS4 w/ your mouse it apparently doesn't recognize all your tablet and pens capabilities (or at least pressure sensitivity capability. So what i was experiencing was the same many others were in this thread, from pressure sensitivity coming and going (if on at all), weird things like trying to make a curve and i get just a strait line, getting caution triangles when trying to adjust brush properties, etc. All the latest OS updates and device drivers installed. My workstation: Intel Core 2 Quad Q6600 CPU, 2GB RAM, Windows Vista 32bit, nVidia 8800GT 512MB, Mousepen 8圆 Genius tablet. "Mousepen 8圆 Genius" tablet which for $58 it's a great price for a beginner! Firstly i'm very new to the tablet world so i purchased a great "entry level" tablet. Thanks for the replies here.Īlright folks i hope some of you find this helpful, as the process of figuring this out for /me/ has been frustrating. I noted this for the tech guy and he said "Photoshop does have issues when moving back and forth between the pen and the mouse.When you load Photoshop with the pen it then loads all of the pressure sensitive options for the program, it you then switch to the mouse it doesn't know what to do with all of those items that itīTW, I have no problems with the sensitivity and all the open gl functions work fine. Now, if I just open PS and begin working without going to the wacom panel for adjustment, all is well. I duplicated the trip (from PS to wacom control and back) a few times with the same results. I tried the pen and that worked, went back to the mouse and now that worked. When I went back into PS the mouse didn't work with the tools. When in PS, I opened the wacom control panel to adjust the speed of the mouse and the real estate on the tablet. I unchecked the open gl box in PS, closed PS, then installed the new drivers and all was fine except for one thing. Contacted Wacom and the tech support emailed me within the same day, (just hours actually) and told me to uninstall through the control panel 'remove programs,' the wacom program (the MS mouse drivers still allow you to navigate). I loaded the new wacom driver but it didn't uninstall the older driver. They told me that BGS were making a platform game. Eidos set up Beautiful Game Studios nine months before Championship Manager 4 was due to come out. There seemed to be an attitude at the time in the industry that anyone could make games.” He continued by saying “Eidos wanted more control. Jacobson commented, saying, “I’m sure there are two sides to this story, at the time we felt there was a lack of respect that we did for our work from Eidos. In a chat with GameHorizon, Jacobson thought that Beautiful Game Studios was brought in to take over Championship Manager, whilst Livingstone thought that Eidos Interactive brought Beautiful Game Studios to protect the firm in case Sports Interactive jumped ship. On 28 June 2012, Miles Jacobson and Ian Livingstone revealed why they split from Eidos Interactive and joined Sega. Sports Interactive kept the base code, the game database and programming of the game, whilst Eidos kept the rights to the Championship Manager franchise. After the split, both parties kept their intellectual property. In 2003, Sports Interactive split with former publisher Eidos Interactive and signed a deal with Sega to continue their flagship sports franchise under the new name, Football Manager. Don't worry about copying the player history, and don't worry about being 100% true to the CM0304 data if it's insane (young player with 3 pace, etc).to the CM0304 data if it's insane (young player with 3 pace, etc).Founded by Paul Collyer and Oliver Collyer, the company is commonly abbreviated to "SI" amongst fans of their games. Make a new entry even if your player is already in the DB. Don't build on top of players in the database I deleted a lot of them, so it might give you an error. The easiest way to do this would be a new FM20 editor file, with all new entries. Think of it as a little more than 20 players per team, maybe 30 for a big club with a good academy. If someone else wants to add a league, and they have a copy of the CM 2003-04 editor, I can put it together if you do the gruntwork of adding all the players. But above all I want the game to be stable (not crash). I'm seeing what I can do with separate advanced rules files that can effect formats and maybe way down the road, finances - last year I got Argentina to run with 20 teams instead of 24. So you'll have old players and old teams to play around with, but out of necessity the formats will be modern. Belgium has a new format where there's only 16 teams in the first division instead of 18, and there's only one relegation per season, I guess to stop teams from going out of business. Three years into the game, someone like Charlton are going to have a better side than they did in real life.Ī few leagues had different numbers of teams in 20 - Serie A will have 20 teams in the game (because it needs 20 teams to run), but back in 2003 it only had 18. Get ready for "the Prem money" and that kind of stuff. Financials are also on a modern, 2020 scale since there's no way to change them without going into every league's advanced rules. I tweaked it a bit but I probably didn't get it perfect. Sponsorships, wages, transfer values (reputations), all that stuff. I don't think it's actually that dependent on your computer speed but if you're making your own database setup it'll probably take more than 2 hours of the bar being stuck on "setting up database" or whatever it is.įor whatever reason, attributes ran a lot higher in the older databases there are more players who will "look world-class." To make the game world flow better, I increased national youth ratings (regens) by 10-15 points across the board and increased some players' potential ability.įinancials are still a bit of a problem. I post all the save game files because unfortunately, it takes F O R E V E R to start a new game with this thing, there's like 2 million database changes and it's just not something fm20 is optimized to do. USA (bonus editor file to run 10 team MLS: ) Now up to 38 different leagues with full 2003 rosters! 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